0.8.0
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0.8.0 is the fifteenth public release of Friday Night Funkin'. It was released on January 3, 2026. It introduced a Special Collab with LE SSERAFIM and brought forth many optimizations, changes, and additions.
It had 3 hotfixes known as 0.8.1, 0.8.2, and 0.8.3
Initial Changelog
Added
- Added a new playable song: SPAGHETTI (feat. j-hope of BTS) (Clean ver.) by LE SSERAFIM (feat. j-hope)!
- Try it out from either Story Mode or the Freeplay Menu!
- Added subtitles for various cutscenes and songs throughout the game.
- This can be toggled in the Preferences menu.
- [MOBILE] Added support for Newgrounds logins and saving/loading from the cloud.
- [MOBILE] Added support for opening FNFC chart files through the filesystem.
- [MOBILE] Added haptics for tapping to begin on the Title Screen.
- [MOBILE] Added the back button to the Character Select menu.
- Added new function callbacks for Module scripts in Freeplay and Character Select.
- Added `getOtherNotes()` function for counting notes that are not of a certain notekind.
- Implemented stacked patches to JSON merging.
- This allows mods to add new variations to existing songs without any extra fuss. See the [Code Cookbook](https://thekade.net/funkin-cookbook/) for more information.
- Added the ability to import Osu!Mania and StepMania charts in the Chart Editor.
- Added Move Difficulty and Clone Difficulty buttons to the Chart Editor Difficulty window.
- Added a checkbox to hide vocal waveforms in the Chart Editor.
- Added support for SRT subtitles that can display in game. ([a7fc70a](https://github.com/FunkinCrew/Funkin/commit/a7fc70a5c9cbd811b48cf2eb2f6c221814c2a3cd)) * by @PurSnake in [#6206](https://github.com/FunkinCrew/Funkin/pull/6206)
- Added support for various render types and scripting for the Freeplay DJ. ([8b38bcf](https://github.com/FunkinCrew/Funkin/commit/8b38bcfbdd9ef1b135046022b1b93eec5dedbd28)) - by @PurSnake and @AbnormalPoof in [#5698](https://github.com/FunkinCrew/Funkin/pull/5698)
- Level props can now have a flipX field. ([4961d4e](https://github.com/FunkinCrew/Funkin/commit/4961d4ee992445a487587dd3a7f3ab965eb4f5cf)) - by @Starexify in [#6218](https://github.com/FunkinCrew/Funkin/pull/6218)
- [LINUX] Added support for Feral Gamemode. ([555ec09](https://github.com/FunkinCrew/Funkin/commit/555ec09ef5be3c1d1966eeaa0275835e59aa5709)) - by @Noobz4Life in [#2473](https://github.com/FunkinCrew/Funkin/pull/2473)
- Added support for importing charts from Osu!Mania. ([0be42bf](https://github.com/FunkinCrew/Funkin/commit/0be42bf0475975d3195d4da85e653899df72a28c)) - by @FuroYT in [#6155](https://github.com/FunkinCrew/Funkin/pull/6155)
- Added a "No Animation" notekind to the Chart Editor. ([618e093](https://github.com/FunkinCrew/Funkin/commit/618e093e1ce2d4f45fa4da5d34ed84e58394126e)) - by @Eviethecoder in [#4036](https://github.com/FunkinCrew/Funkin/pull/4036)
- Added a way to adjust time signature/BPM changes through the Metadata window in the Chart Editor. ([b05a5c7](https://github.com/FunkinCrew/Funkin/commit/b05a5c7f54f9b41d63081837dd2c7392203b4530)) - by @Keoiki and @Lasercar in [#4770](https://github.com/FunkinCrew/Funkin/pull/4770)
- Added character preview windows for the player and opponent in the Chart Editor. ([9f59231](https://github.com/FunkinCrew/Funkin/commit/9f59231d58a889e2c9a0f8e7e30b2e1c370e0d9a)) - by @PurSnake and @ComedyLost in [#6221](https://github.com/FunkinCrew/Funkin/pull/6221)
- Added the option to view the Results Screen after Chart Editor playtests. ([eeba677](https://github.com/FunkinCrew/Funkin/commit/eeba677da9fac75cd34481ead01dc05dfa074bce)) - by @Lasercar in [#4087](https://github.com/FunkinCrew/Funkin/pull/4087)
- Added the option to carry over Chart Editor volume levels into a playtest. ([4dd87e7](https://github.com/FunkinCrew/Funkin/commit/4dd87e7308789bae9a9e903bb15737e8149012f7)) - by @KoloInDaCrib in [#6302](https://github.com/FunkinCrew/Funkin/pull/6302)
- Added the ability to time-travel during a Chart Editor playtest in release builds with PgUp and PgDown. ([4a00429](https://github.com/FunkinCrew/Funkin/commit/4a00429a57f03f60159a4e2e4f531bd6fa118658)) - by @AbnormalPoof in [#4209](https://github.com/FunkinCrew/Funkin/pull/4209)
- Added the Rift of the Necrodancer collab trailer to the pool of videos in Attract Mode.
Changed
- The mod API version is now 0.8.0. Please update your mods to ensure they work.
- Made some improvements to Polymod:
- Scripts can no longer accidentally redefine variables defined in their super class.
- `Math` and `Std` can now properly be used in static functions. (Thanks NotHyper-474!)
- Significantly improved the speed of retrieving modded assets, improving the performance of the game with a lot of mods installed. (Thanks PurSnake!)
- Replaced `FlxAnimate` with `flixel-animate` to overhaul texture atlas handling:
- Significantly improved performance in the Character Select Menu.
- Pico (holding Nene)’s game over confirm animation now plays properly.
- The camera now properly focuses on atlas characters after restarting the song.
- Atlas characters now properly display the rimlight shader.
- Implemented multiple new settings for atlas sprites.
- Fixed a ton of bugs across various menus.
- Re-exported many assets to improve memory usage and performance throughout the game.
- [MOBILE] Music from external sources now pauses when opening the game.
- [MOBILE] The game is now named “FNF” on the Home Screen.
- [DESKTOP] Reworked window resizing behavior to behave more consistently.
- Made it easier to implement custom Pause Menu substates.
- Pressing F6 (rebindable) now cycles through debug display modes.
- Boyfriend and Girlfriend’s scared animations in Week 2 now last longer.
- Added “Change difficulty” to the list of undo-able actions in the Chart Editor.
- Changed the default easing type for the Chart Editor Focus Camera event from Linear to Classic.
- The game now displays a user-friendly crash message when attempting to play without a graphics card. ([5270353](https://github.com/FunkinCrew/Funkin/commit/52703536a62fc004fb7be0457da89705f812364f)) - by @ACrazyTown in [#6160](https://github.com/FunkinCrew/Funkin/pull/6160)
- Adjusted strumline confirm animations when hitting notes to feel more responsive. ([62a3f73](https://github.com/FunkinCrew/Funkin/commit/62a3f73de9d653d4ca5a7d7f4c895fc9fd1a4be7)) - by @gamerbross in [#6261](https://github.com/FunkinCrew/Funkin/pull/6261)
- The Lag Adjustment menu now displays a note splash when hitting perfectly. ([342c3cd](https://github.com/FunkinCrew/Funkin/commit/342c3cd7d6f33b3babb70f3d1fb604b0bdb90464)) - by @ExtraCode75 in [#6602](https://github.com/FunkinCrew/Funkin/pull/6602)
- Freeplay song previews now fade out before restarting. ([aaf5084](https://github.com/FunkinCrew/Funkin/commit/aaf5084fd9e9c2d3b7e823767a93db82ce908d86)) - by @JVNpixels in [#6094](https://github.com/FunkinCrew/Funkin/pull/6094)
- The game's volume is now reduced when unfocused without pausing. ([3040692](https://github.com/FunkinCrew/Funkin/commit/30406928522f88762eab4bbf571fedf1424f7569)) - by @PurSnake in [#6250](https://github.com/FunkinCrew/Funkin/pull/6250)
- Optimized the way the windows in Week 3 are handled. ([70d433d](https://github.com/FunkinCrew/funkin.assets/commit/70d433de3027badb39027d295d1b18d20a130741)) - by @CrusherNotDrip in [funkin.assets#291](https://github.com/FunkinCrew/funkin.assets/pull/291)
- Script create events now also run after hot-reloading with F5, rather than only during initialization. ([2f865a5](https://github.com/FunkinCrew/Funkin/commit/2f865a5c7f4d8712f1b1e0bc70cb910f4fed08dc)) - by @VirtuGuy in [#6084](https://github.com/FunkinCrew/Funkin/pull/6084)
- Hot-reloading with F5 during a Chart Editor playtest no longer returns to the Chart Editor. ([c1988f1](https://github.com/FunkinCrew/Funkin/commit/c1988f1858344a78a82bf335774d986703cac942)) - by @KoloInDaCrib in [#6275](https://github.com/FunkinCrew/Funkin/pull/6275)
- Opening the Chart Editor during a song now places the playhead at the current song position. ([71b4a58](https://github.com/FunkinCrew/Funkin/commit/71b4a58cab821c3b5a530e3a2be6d73966faa2a6)) - by @KoloInDaCrib in [#6210](https://github.com/FunkinCrew/Funkin/pull/6210)
- The Easing property for Chart Editor events is now split into two separate dropdowns: type and direction. ([d1d77dd](https://github.com/FunkinCrew/Funkin/commit/d1d77dd85c3daed22ee954353fa41e81279ced3c)) - by @PurSnake in [#5612](https://github.com/FunkinCrew/Funkin/pull/5612)
- The Chart Editor Events window now supports collapsible groups. ([9f6879e](https://github.com/FunkinCrew/Funkin/commit/9f6879ecc98e725afa3de8f9b02755047b353cd7)) - by @KoloInDaCrib in [#6554](https://github.com/FunkinCrew/Funkin/pull/6554)
- Chart Editor BPM fields now support up to 3 decimal places. ([c863ef3](https://github.com/FunkinCrew/funkin.assets/commit/c863ef378569ce0d6b0804029e5d395b1c321cbd)) * by @roma-perec-bp in [funkin.assets#273](https://github.com/FunkinCrew/funkin.assets/pull/273)
- Long difficulty and variation names are now shortened in the Chart Editor playbar. ([2c4167b](https://github.com/FunkinCrew/Funkin/commit/2c4167bc11aec92693494816735063c381279b3e)) - by @Lasercar in [#6150](https://github.com/FunkinCrew/Funkin/pull/6150)
- The remaining time in the playbar now also shows a millisecond value in the Chart Editor. ([2d5ef19](https://github.com/FunkinCrew/Funkin/commit/2d5ef19b3b3c55db1eb70506b00d4f820e7ccb20)) - by @JVNpixels in [#6089](https://github.com/FunkinCrew/Funkin/pull/6089)
- Added more hotkeys to the Chart Editor user guide. ([7d0d9eb](https://github.com/FunkinCrew/funkin.assets/commit/7d0d9ebf7ea60e04d09c9b140772c36493dc6291)) - by @afreetoplaynoob in [funkin.assets#294](https://github.com/FunkinCrew/funkin.assets/pull/294)
- The Stage Editor can now be opened from Freeplay to the selected capsule's stage. ([1ff6a16](https://github.com/FunkinCrew/Funkin/commit/1ff6a1656cebdfe415768ffe38bd43b37c663eda)) - by @Lasercar in [#5264](https://github.com/FunkinCrew/Funkin/pull/5264)
- The Stage Editor now saves backups upon quitting or crashing. ([5326c40](https://github.com/FunkinCrew/Funkin/commit/5326c40347b1548a682ef1f79eeb4a70618256ff)) - by @Lasercar in [#6190](https://github.com/FunkinCrew/Funkin/pull/6190)
- Stage Editor backups are now saved in the same folder as Chart Editor backups. ([4f8da59](https://github.com/FunkinCrew/Funkin/commit/4f8da595777c4b7fe6ddf6536ffa29a50c23dcb3)) - by @CrusherNotDrip in [#6297](https://github.com/FunkinCrew/Funkin/pull/6297)
Fixed
- Fixed some issues with Polymod:
- Modded assets now properly go in their respective asset libraries. (Thanks NotHyper-474!)
- Static functions and fields from imported scripted classes can now be used.
- Properties can now be used in a static context.
- Local variables in a function no longer get dropped if said function calls its own `scriptCall` function. (Thanks KoloInDaCrib!)
- Local functions now properly report the class name.
- [DESKTOP] Switching audio devices no longer breaks audio processing.
- [HTML5] The Character Select Menu no longer crashes on Firefox.
- Pressing Escape and an arrow key with the Freeplay alternate instrumental selector open no longer crashes the game.
- Hot reloading with F5 on the Game Over screen no longer crashes the game.
- [HTML5] Restarting a video cutscene now properly plays the video again.
- [iOS] The navigation bar is no longer unlocked after watching an ad.
- [iOS] The “larger text” accessibility setting no longer causes the game to not fill the whole screen.
- [iOS] The game now displays error popups.
- [ANDROID] Keyboard detection and strumline positioning now work properly.
- [ANDROID] Taking a screenshot no longer pauses the game for a moment.
- The Title Screen no longer switches to Attract Mode while the Girlfriend’s Ringtone easter egg is playing.
- Holding Escape in the Main Menu no longer quickly closes the game.
- [MOBILE] Scrolling to another Week is no longer possible after entering a Story Week.
- [MOBILE] Long Freeplay capsule song names now properly scroll sideways.
- Exiting Character Select no longer allows mashing inputs in Freeplay.
- Controller inputs now register in the Character Select Menu.
- The player character in Character Select no longer slides in upon entering.
- The Character Select cursor no longer flies in from the top left corner.
- The Character Select cursor no longer continues to move without input after unfocusing the game.
- Video cutscenes no longer start at maximum volume for a split second.
- The input system now properly handles alternating between two keybinds bound to the same note.
- The camera now bops independently from the framerate during songs.
- The Pause Menu music now properly pauses when unfocusing with Pause on Unfocus enabled.
- Changing to the same difficulty as the current one during a Story Week no longer resets the Week score.
- More characters including parentheses now display properly in the Results Screen.
- [MOBILE] The rimlight for Girlfriend (Tankman Stickup) now renders properly.
- Character sprites with high global offsets no longer disappear near the edge of the screen.
- Fixed positions for Pico (Pixel) and Nene (Pixel), and removed the School (Pico) stage.
- Tweaked a few charts.
- [macOS] Fixed a crash related to notifications in the Chart Editor.
- [Windows] Opening the File Explorer no longer sometimes hangs in the Chart Editor.
- Pressing F4 to exit a debug editor before a tooltip appears no longer crashes the game.
- Changing the theme in the Chart Editor more than once no longer crashes the game.
- Unplugging a controller no longer crashes the Chart Editor.
- The Chart Editor measure ticks no longer cause a memory leak.
- Selecting multiple events by Ctrl-clicking in the Chart Editor no longer converts one into the other.
- Event tooltips now display all values including default ones.
- Pause on Unfocus now properly applies to Chart Editor playtests.
- Unfocusing while the Chart Editor is playing audio now pauses the playback.
- Fixed a memory leak with the Freeplay backing card scrolling text. ([67846d6](https://github.com/FunkinCrew/Funkin/commit/67846d6c4bfd2f42e002fa129a51772f0717329d)) * by @FuroYT in [#5963](https://github.com/FunkinCrew/Funkin/pull/5963)
- Using a static pixel icon in Character Select no longer crashes the game. ([96f8ee8](https://github.com/FunkinCrew/Funkin/commit/96f8ee85e0c2281834b7334b87d1862003e5fa05)) - by @VirtuGuy in [#6171](https://github.com/FunkinCrew/Funkin/pull/6171)
- A-Bot's visualizer no longer causes a memory leak during gameplay or in Character Select. ([6607645](https://github.com/FunkinCrew/Funkin/commit/6607645786ed8611436fa5f92a35027c2a64f1d0)) - by @FuroYT in [#5908](https://github.com/FunkinCrew/Funkin/pull/5908)
- The Credits menu no longer crashes when not using hardcoded credits. ([4366fbe](https://github.com/FunkinCrew/Funkin/commit/4366fbe51274438ad2bc190afcca42e37987386d)) - by @sphis-sinco in [#5982](https://github.com/FunkinCrew/Funkin/pull/5982)
- The game no longer lag spikes when Darnell throws his can in 2hot. ([a0bc6d6](https://github.com/FunkinCrew/funkin.assets/commit/a0bc6d61fde5799a7fc619b7fdea691b0d8bae05)) - by @KoloInDaCrib in [funkin.assets#313](https://github.com/FunkinCrew/funkin.assets/pull/313)
- Hold note covers no longer get permanently stuck playing after a lag spike. ([66882d9](https://github.com/FunkinCrew/Funkin/commit/66882d9677268396320ee003478a3e2627655755)) - by @KoloInDaCrib in [#6066](https://github.com/FunkinCrew/Funkin/pull/6066)
- Scrolling through Freeplay songs for the first time no longer stutters. ([cc486ad](https://github.com/FunkinCrew/Funkin/commit/cc486ad94b5e9806d18fb65165663fea0ce0d7b4)) - by @mikolka9144 in [#4851](https://github.com/FunkinCrew/Funkin/pull/4851)
- Re-implemented an error that appears when a video file does not exist. ([2ad5933](https://github.com/FunkinCrew/Funkin/commit/2ad593341f8bea8384646f4803dc8795a9efe32a)) - by @TechnikTil in [#6253](https://github.com/FunkinCrew/Funkin/pull/6253)
- The game now properly parses .json files beginning with a bracket. ([c7367ae](https://github.com/FunkinCrew/Funkin/commit/c7367ae33d7e11f57b821f7d5fbff39a3edc1604)) * by @NotHyper-474 in [#6164](https://github.com/FunkinCrew/Funkin/pull/6164)
- The Newgrounds logo no longer covers the intro text. ([28883fb](https://github.com/FunkinCrew/Funkin/commit/28883fb9ed025abf9f9aee2621f365cd6f4d8b6c)) - by @hucks5 in [#6196](https://github.com/FunkinCrew/Funkin/pull/6196)
- Exiting from the Save Data Options menu no longer exits the Options Menu as well. ([26b253d](https://github.com/FunkinCrew/Funkin/commit/26b253d8cac97f0dcd09a5ef233f7058cd26008e)) - by @VirtuGuy in [#6036](https://github.com/FunkinCrew/Funkin/pull/6036)
- Numeric values in the Options Menu are now rounded to prevent near-zero precision errors. ([934bce7](https://github.com/FunkinCrew/Funkin/commit/934bce7bdc5780e09623d845eda97a27c0ad0ecf)) - by @Starexify in [#6225](https://github.com/FunkinCrew/Funkin/pull/6225)
- The Test/Offset Calibration menu no longer starts playing after exiting the Lag Adjustment menu. ([23a38f7](https://github.com/FunkinCrew/Funkin/commit/23a38f76f9c79c5fab5b9af5e2d98e51597e05a8)) - by @VioletSnowLeopard in [#6088](https://github.com/FunkinCrew/Funkin/pull/6088)
- [MOBILE] The Back button now fades out when entering a Week in Story Mode. ([1ebce74](https://github.com/FunkinCrew/Funkin/commit/1ebce748d4e3306b4464a7bf82fab56bcb427a62)) - by @VirtuGuy in [#6255](https://github.com/FunkinCrew/Funkin/pull/6255)
- The Freeplay difficulty can now only be changed in one direction at a time. ([95af46c](https://github.com/FunkinCrew/Funkin/commit/95af46cbf72291d9d3226df91ed17f1aa3d3839f)) - by @Starexify in [#6262](https://github.com/FunkinCrew/Funkin/pull/6262)
- Pico's backing card now renders properly in widescreen aspect ratios. ([aa29b3d](https://github.com/FunkinCrew/funkin.assets/commit/aa29b3dcc1ee2f8e89d2622c480b2e997410d57d)) - by @VirtuGuy in [funkin.assets#297](https://github.com/FunkinCrew/funkin.assets/pull/297)
- The album titles in Freeplay are now positioned consistently. ([ed8cca4](https://github.com/FunkinCrew/funkin.assets/commit/ed8cca4694a098ae6aa56c4d2a231587edb9688c)) - by @Donothan73 in [funkin.assets#257](https://github.com/FunkinCrew/funkin.assets/pull/257)
- Health icons now bop independently from the framerate. ([8e6fa51](https://github.com/FunkinCrew/Funkin/commit/8e6fa51c27ceaa830efec06bb8a52e281a008255)) - by @PurSnake in [#6035](https://github.com/FunkinCrew/Funkin/pull/6035)
- The note resetting animation on song restart is now consistent between Downscroll and Upscroll. ([7b8d657](https://github.com/FunkinCrew/Funkin/commit/7b8d6577eddba568f20c3d23663dded054699090)) - by @FuroYT in [#6220](https://github.com/FunkinCrew/Funkin/pull/6220)
- Offsets are now properly applied to stage props. ([33a020a](https://github.com/FunkinCrew/Funkin/commit/33a020a34bb220f56c0ff9fbad8688e10ca5b44f)) - by @Starexify in [#6224](https://github.com/FunkinCrew/Funkin/pull/6224)
- Notestyles now accept offset values. ([193c443](https://github.com/FunkinCrew/Funkin/commit/193c443bc47c1a7d1481d280a1d0674b920a323c)) - by @NebulaStellaNova in [#6326](https://github.com/FunkinCrew/Funkin/pull/6326)
- The path for a notestyle's countdown sound is now properly loaded as a sound instead of an image. ([dd5ea77](https://github.com/FunkinCrew/Funkin/commit/dd5ea7748b3b1878139998c209aa06db0fa05e0b)) - by @gamerbross in [#6232](https://github.com/FunkinCrew/Funkin/pull/6232)
- The Pause Menu theme no longer plays at maximum volume for a split second when pausing. ([6ba44d6](https://github.com/FunkinCrew/Funkin/commit/6ba44d6cb0c71deb29eb23b82b61f58b2e95193e)) - by @ComedyLost in [#6334](https://github.com/FunkinCrew/Funkin/pull/6334)
- The scrolling text in the Results Screen is now positioned consistently. ([200f798](https://github.com/FunkinCrew/Funkin/commit/200f7984379cb1bd911e49de92be312750893420)) - by @NotHyper-474 in [#6595](https://github.com/FunkinCrew/Funkin/pull/6595)
- The scrolling text in the Results Screen is now FPS-independent. ([8c43f6f](https://github.com/FunkinCrew/Funkin/commit/8c43f6f67a362bde4de4ad8dbd72966d7c4a9f60)) - by @VirtuGuy in [#6476](https://github.com/FunkinCrew/Funkin/pull/6476)
- The Results Screen theme now loops more smoothly. ([592bf1a](https://github.com/FunkinCrew/Funkin/commit/592bf1a9221d4dcef53ae421571eddf78ed631e4)) - by @FuroYT in [#6477](https://github.com/FunkinCrew/Funkin/pull/6477)
- Transition stickers now render properly with the window resized to any aspect ratio. ([4215b1c](https://github.com/FunkinCrew/Funkin/commit/4215b1c72e4391b2176014825885799b81dde2ba)) - by @PurSnake in [#6156](https://github.com/FunkinCrew/Funkin/pull/6156)
- Boyfriend now stands in the same position in the Week 3 and Week 3 Erect stages. ([d2d15f1](https://github.com/FunkinCrew/funkin.assets/commit/d2d15f114256125d53c6331b46415701ae291c1f)) - by @CEliuxJV in [funkin.assets#261](https://github.com/FunkinCrew/funkin.assets/pull/261)
- Pico's game over music now properly loops after his explosion death in 2hot. ([f1a1db0](https://github.com/FunkinCrew/Funkin/commit/f1a1db08347c3f9248fd16909cff06027297ad13)) - by @KoloInDaCrib in [#6216](https://github.com/FunkinCrew/Funkin/pull/6216)
- 2hot now smoothly transitions into the cutscene. ([462b1b6](https://github.com/FunkinCrew/funkin.assets/commit/462b1b6e6e9b622ad8fd15f15a1f39c7dffa4764)) - by @hucks5 in [funkin.assets#286](https://github.com/FunkinCrew/funkin.assets/pull/286)
- Nene now swings her legs during in-game cutscenes. ([6a5d9b2](https://github.com/FunkinCrew/funkin.assets/commit/6a5d9b265732d60da28083fb1c3d7b7b854edf63)) - by @hucks5 in [funkin.assets#289](https://github.com/FunkinCrew/funkin.assets/pull/289)
- Nene's 50 combo animation now renders its heart properly. ([bcd96ee](https://github.com/FunkinCrew/funkin.assets/commit/bcd96eeb78b9b03cf7b24dc956ac3bc36438193e)) - by @VirtuGuy in [funkin.assets#296](https://github.com/FunkinCrew/funkin.assets/pull/296)
- A-Bot (Christmas) now properly looks at the opponent. ([f81cc16](https://github.com/FunkinCrew/funkin.assets/commit/f81cc16c8f99655f76b7e27ce221819798c9c94e)) - by @ComedyLost in [funkin.assets#279](https://github.com/FunkinCrew/funkin.assets/pull/279)
- Nene (Pixel) now raises and lowers her knife properly. ([1d9f50d](https://github.com/FunkinCrew/funkin.assets/commit/1d9f50d405f202e07efd883aeef5d6c1e9eaaa90)) - by @VirtuGuy in [funkin.assets#274](https://github.com/FunkinCrew/funkin.assets/pull/274)
- Pico (Pixel)'s game over theme now plays at the right time. ([e8a4d24](https://github.com/FunkinCrew/funkin.assets/commit/e8a4d2472ca2dc28b03be05953dff3d7b5ec7433)) * by @JackXson-Real and @ComedyLost in [funkin.assets#288](https://github.com/FunkinCrew/funkin.assets/pull/288)
- Pico holding Nene's idle animation no longer lasts too long. ([3483345](https://github.com/FunkinCrew/funkin.assets/commit/348334583746ec45f1c6ab2c5e1715a67038cc5c)) * by @JackXson-Real in [funkin.assets#271](https://github.com/FunkinCrew/funkin.assets/pull/271)
- The tankmen in Stress no longer briefly appear behind the speakers when restarting. ([7f79ad8](https://github.com/FunkinCrew/funkin.assets/commit/7f79ad8c08d66fb909a9382de2c09f0430b756f1)) - by @VirtuGuy in [funkin.assets#298](https://github.com/FunkinCrew/funkin.assets/pull/298)
- Encountering a Set Health Icon event during Minimal playtesting no longer crashes the Chart Editor. ([9f0a498](https://github.com/FunkinCrew/Funkin/commit/9f0a4988a3cc47581916a9750731bb7e63f168f3)) - by @charlesisfeline in [#6481](https://github.com/FunkinCrew/Funkin/pull/6481)
- Typing in Chart Editor text fields no longer triggers bound key functions. ([3b5e589](https://github.com/FunkinCrew/Funkin/commit/3b5e5893c01c2b56036e53626eaea8d41e70f640)) - by @MightyTheArmiddilo in [#6601](https://github.com/FunkinCrew/Funkin/pull/6601)
- Clicking between Chart Editor events no longer converts the second event's dropdown values into those of the first. ([c170c25](https://github.com/FunkinCrew/Funkin/commit/c170c256934ae316a735d38620ad5e24c2f15f4d)) - by @NotHyper-474 in [#6211](https://github.com/FunkinCrew/Funkin/pull/6211)
- Chart Editor note kinds no longer lose their data when selecting multiple notes with different data. ([5a2c364](https://github.com/FunkinCrew/Funkin/commit/5a2c364c507fb4b86a740c3b2476c336496cd729)) - by @Lasercar in [#4248](https://github.com/FunkinCrew/Funkin/pull/4248)
- Placing a note and removing it no longer breaks the cursor in the Chart Editor. ([8cb5ed9](https://github.com/FunkinCrew/Funkin/commit/8cb5ed91baf50b6f78eefc2e50612a01195a2742)) - by @Lasercar in [#4237](https://github.com/FunkinCrew/Funkin/pull/4237)
- Playtesting in the Chart Editor now properly loads song variation scripts. ([055f620](https://github.com/FunkinCrew/Funkin/commit/055f62026ef44a928876d9065cc388da0905e9f1)) - by @PurSnake in [#6405](https://github.com/FunkinCrew/Funkin/pull/6405)
- Playtesting in the Chart Editor no longer sometimes moves on to another song like Story Mode. ([9497378](https://github.com/FunkinCrew/Funkin/commit/9497378600bad44639ff8b3fc92cb329052fd08a)) - by @KoloInDaCrib in [#6192](https://github.com/FunkinCrew/Funkin/pull/6192)
- The cursor is now hidden when playtesting through the Chart Editor. ([0471872](https://github.com/FunkinCrew/Funkin/commit/047187257b6712e61bf05fdebab33c7b3e9ac0f6)) * by @VirtuGuy in [#6137](https://github.com/FunkinCrew/Funkin/pull/6137)
- The Chart Editor note moving sound no longer plays when dragging outside the grid. ([593456e](https://github.com/FunkinCrew/Funkin/commit/593456e53e02c53e71189fdb154e4a3e4f2b3092)) - by @amyspark-ng in [#4157](https://github.com/FunkinCrew/Funkin/pull/4157)
- The Chart Editor music now fades in after a period of silence when enabled. ([960d2f3](https://github.com/FunkinCrew/Funkin/commit/960d2f3cf166400c6fecee212b87961f3df10c2e)) - by @Lasercar in [#4148](https://github.com/FunkinCrew/Funkin/pull/4148)
- The Chart Editor Difficulty toolbox no longer displays the incorrect song name. ([dff2a1e](https://github.com/FunkinCrew/Funkin/commit/dff2a1e487dc20f86ef4f526a259083a7726ea6a)) - by @VirtuGuy in [#6547](https://github.com/FunkinCrew/Funkin/pull/6547)
- Chart Editor notifications now display a bit higher. ([9e645db](https://github.com/FunkinCrew/Funkin/commit/9e645db0074424ffb2de42b27afb3adaff55de62)) - by @MightyTheArmiddilo in [#6445](https://github.com/FunkinCrew/Funkin/pull/6445)
- The Yes and No text in the Chart Editor exit confirmation prompt buttons now always render properly. ([4c0d925](https://github.com/FunkinCrew/Funkin/commit/4c0d92507ae0b81a744d223e5292bf8d27013abd)) - by @NotHyper-474 in [#6173](https://github.com/FunkinCrew/Funkin/pull/6173)
- Exiting the Chart Editor now consistently saves your audio preferences. ([2f77ccf](https://github.com/FunkinCrew/Funkin/commit/2f77ccfc6e93fabef27d3e06447f9f6edd8e840d)) - by @VioletSnowLeopard in [#6127](https://github.com/FunkinCrew/Funkin/pull/6127)
- The Chart Editor and Stage Editor backup window now properly retrieves the most recently edited backup. ([a8dec0c](https://github.com/FunkinCrew/Funkin/commit/a8dec0cd7053f88865757f30a7d9f0ca5eb0fb02)) - by @Lasercar in [#6119](https://github.com/FunkinCrew/Funkin/pull/6119)
- The Chart Editor backup dialog no longer appears if the latest backup is deleted. ([bc1d36d](https://github.com/FunkinCrew/Funkin/commit/bc1d36ddeab81a790e3604598248a9b2fe869cac)) - by @KoloInDaCrib in [#6027](https://github.com/FunkinCrew/Funkin/pull/6027)
- Switching between Animation and Spritesheet mode no longer crashes the Animation Editor. ([a61016d](https://github.com/FunkinCrew/Funkin/commit/a61016d2dfc2ac6a50aae230969c036f0753cfaa)) - by @VirtuGuy in [#6114](https://github.com/FunkinCrew/Funkin/pull/6114)
- The Animation Editor no longer displays a missing object icon next to the dropdown menus. ([b30ea36](https://github.com/FunkinCrew/Funkin/commit/b30ea36fcc982ce4ac0be9143fd4701e180fc684)) - by @KoloInDaCrib in [#6177](https://github.com/FunkinCrew/Funkin/pull/6177)
- The Animation Editor onion skin now properly accounts for character scale and offsets. ([a76a868](https://github.com/FunkinCrew/Funkin/commit/a76a868cb6a27c1c76d09177b90cf6df3df29d17)) - by @VirtuGuy in [#6123](https://github.com/FunkinCrew/Funkin/pull/6123)
- The debug cursor is now properly hidden when exiting the Animation Editor. ([f2f6b4c](https://github.com/FunkinCrew/Funkin/commit/f2f6b4c8591e1ab4a8c6f0ed998d6d25d7cc9f43)) - by @VirtuGuy in [#6112](https://github.com/FunkinCrew/Funkin/pull/6112)
- Plenty more tiny fixes.
Song List
- Teaching Time
- Week 1
- Week 2
- Week 3
- Pico
- Pico Erect
- Pico (Pico Mix)
- Philly Nice
- Philly Nice Erect
- Philly Nice (Pico Mix)
- Blammed
- Blammed Erect
- Blammed (Pico Mix)
- Pico
- Week 4
- Satin Panties
- Satin Panties Erect
- High
- High Erect
- M.I.L.F
- Satin Panties
- Week 5
- Cocoa
- Cocoa Erect
- Cocoa (Pico Mix)
- Eggnog
- Eggnog Erect
- Eggnog (Pico Mix)
- Winter Horrorland
- Cocoa
- Week 6
- Week 7
- WeekEnd 1
- Special Collab 1