Stage Editor
The stage editor is a menu that can open stages and allows editing their asset and character properties, camera positions and so on.
Controls
- Move Camera - WASD
- Zoom In/Out - Mouse Wheel
- Reset Camera - T
- Select Object/Character - Left Click
- Move Selected (Mouse) - Left Click + Drag Mouse
- Move Selected (Keys) - Arrow keys
- Move Selected (Free) - Arrow keys + Shift
- Switch Mode - Tab
- Lock Focus - Shift
- Undo Last - Ctrl + Z
- Redo Last - Ctrl + Y
- Copy Object - Ctrl + C
- Cut Object - Ctrl + X
- Paste Object - Ctrl + V
- Delete Object - Del
- Find Object - Ctrl + F
- Rotate Object - R + Left/Right arrow
- Test Stage (In Editor) - Enter
- Save Stage - Ctrl + S
- Save Stage As - Ctrl + Shift + S
- Open Stage - Ctrl + O
- Exit - Esc
Modes
This menu has two modes: Objects, which enables selecting and moving the background assets, and Characters, which does the same but for the characters.
The player character is referred to as BF, the opponent as DAD, and the supporting character as GF, though the player can choose to test the stage with other characters in their place.
Menu Bar
File
Here the player can create or open a stage, and save or clear the current stage.
Edit
Here the player can select options that help with editing the stage, namely undoing and redoing actions, and editing objects by copy, cutting, pasting, deleting and adding them.
View
Here the player can toggle what positioning information is viewed, such as the charatcers, floor lines, position markers and camera bounds for all characters. The option for whether to use Light or Dark theme is also present here.
Windows
Here the player can open windows that allow loading objects, setting animations, and manipulating asset/stage properties and settings. It is through the Character Properties window in this tab where the characters can be switched.
Help
Here the player can open miscellaneous windows and menus that document the stage editor and helps one navigate through it.
Test Stage
Upon pressing this button, the player can test the stage in action as it cycles through the different camera views with the characters and background assets playing their animations.