Friday Night Funkin'

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Gettin freaky on a Friday night y'all
Newgrounds上的介绍


Friday Night Funkin'是一个使用HaxeFlixel引擎制作的音乐游戏,由ninjamuffin99编程,Kawai Sprite编曲,PhantomArcadeevilsk8r进行美术设计。

游戏最初是为‎‎Ludum Dare 47‎‎——一个Game Jam活动(Game Jam是一类针对游戏核心玩法的极限开发探索活动,要求开发者们在限定的时间内围绕一个指定的主题,制作出可供玩家游玩的游戏demo)制作的,本次的主题是“Stuck in a Loop”。Friday Night Funkin'的‎‎雏形版本‎‎于2020‎‎年10‎‎月5日发布,正好赶上Jam限定时间的最后一天。游戏的当前版本也在2020年11月1‎‎日投稿到‎‎了Newgrounds‎‎‎‎上。玩家也可以在Itch.io上游玩。在Itch.io页面上,还可以免费下载到Windows版本、Mac版本和Linux版本的游戏本体,在下载页面玩家也可以选择赞助开发者的开发活动。

Friday Night Funkin'的繪製和動畫方式以一種受街頭塗鴉藝術啟發的藝術風格懷舊地封裝了Newgrounds的Flash動畫。遊戲具有多個星期的特點,玩家將與多首歌曲的各種對手對抗。

該遊戲的完整版,被稱為Friday Night Funkin': The Full Ass Game,目前正在開發中,已通過官方Kickstarter活動成功獲得資金。

This section briefly covers the beginning of the game. To see the full story, check the Timeline.

The player takes on the role of Boyfriend, a wannabe rapper and college dropout, who is trying to win the heart of his beloved Girlfriend. However, her ex-rockstar father, Daddy Dearest, viciously disapprove of their relationship. The father challenges Boyfriend to a sing-off for him to prove his worth. Even if Boyfriend succeeds, it won't be the last time he will hear from him, and he certainly won't be the only one to get in his way.

Controls

It's basically like DDR, press arrow when arrow over other arrow. And uhhh don't die.
― Itch.io description on how to play the game


Players must use the WASD and/or the arrow keys on their keyboard to play.

To pause the game, press the P or enter key.

Press the - and + keys to decrease or increase the game volume respectively, and 0 to mute the game.

Press the R key at anytime during a song to instantly trigger a Game Over.

During the Game Over screen, press the enter key, Z key or spacebar to restart the track. Press the escape or backspace key to quit.

Most controls can be changed via the Options.

Notes

A set of notes.

Using the WASD/arrow keys, players must press them in correspondence to the colored arrows (the notes) shown on-screen when they overlap with their markers.

If an arrow appears with a streak below it (a hold note), the player must hold that key for as long as the streak goes. Even though hold notes do not grant any extra points beyond the initial key press, holding it fully will rapidly restore a substantial amount of health, while missing one or letting go early could lead to substantial health loss. If the initial note is missed, players are still able to regain some health by holding the key down on the note's streak.

Health Bar

At the bottom of the screen is a health bar that is shared between the characters. The left side is red, representing the antagonist(s), and the right is green, representing the player and how much health they have remaining. The bar will always be half full at the start of a song. Where the red and green meet are character icons, representing the antagonist(s) and the player, on their respective side. For each note the player hits, they will restore a bit of health as Boyfriend's icon will move a bit to the left. For each miss, the player will lose some health as Boyfriend's icon will move a bit to the right. When the player gets low enough on health, Boyfriend's icon will swap to his "danger" icon to warn the player that they are close to losing. On the other hand, when the player has the health bar mostly full, the antagonist(s) will display their "danger" icon. Some characters do not have a "danger" icon, meaning their icon remains the same at all times.

The health bar.

Combo

Continuously hitting notes will eventually cause a streak counter to appear near Girlfriend. This counter always starts counting at 0 upon hitting a note. After that, players must hit 10 more notes for the counter to appear with each note press. From 10 and onward, the counter will be displayed showing itself go up for every successful note the player hits without missing. If the player presses a key but misses a note, the counter resets, and Girlfriend will briefly cry. She does not cry in Week 6 or Week 4 because there is no animation for that in those two weeks. Girlfriend animation will remain the same. However, if the player misses a note, but does not press the key for it, the counter will not reset.

The combo counter does not affect the score in any way and is mostly an aesthetic feature.

Score

Hitting notes will give the player points. The points are added and tracked on a score counter below the health bar.

Below is a table explaining how many points the player get for different timings.

Score Table
Score Message Image Points Condition
Sick!!*
Sick!! Grafix.png

Sick!! pixel.png

350 Pressing the key exactly on time when the arrow reaches the marker.
Good!
Good! Grafix.png

Good! pixel.png

200 Pressing the key slightly before or after the arrow reaches the marker.
Bad
Bad Grafix.png

Bad pixel.png

100 Pressing the key a little late after the arrow reaches the marker.
Shit
Shit Grafix.png

Shit pixel.png

50 Pressing the key late after the arrow reaches the marker.
Miss** N/A 0 Not pressing the key when a note passes after the arrow reaches the marker.
Miss*** N/A -10 Pressing the key too early or too late after the arrow reaches the marker,

as well as pressing a key when there are no arrows at all.

*Hitting the key perfectly is indicated with the note creating a splash effect. This was added in update 0.2.8.

**Letting a note pass causes no message to appear. Points will not be deducted and the combo counter will not be reset. However, missing the note will lower the player's health.

***Hitting the key at the wrong time causes no message to appear either. However, a record scratching sound can be heard, Boyfriend will not produce vocals and turn grey-blue in shock instead, and if the player had a streak of 10 notes or higher, Girlfriend will briefly cry. Missing the note will also lower the player's health, but the amount lost is slightly less than if a note were to pass without even attempting to hit it.

Story Mode

Story Mode is the main mode of the game. In this mode, the player can choose between 7 different weeks (and the tutorial level) and select between 3 different difficulties: Easy, Normal and Hard.

Weeks

Weeks are groups of tracks the player must goes through in succession. Each week has a different antagonist/antagonists and a different background (with the exception of the tutorial and the first week).

Tutorial

The tutorial is a separate level meant to teach the player the basics of playing the game. Girlfriend takes the role of antagonist. The location is set at The Stage. The track for this level is, appropriately enough, Tutorial.

Week 3

Week 3 is the third week of the game. The antagonist is Pico. The location is set at the Newgrounds Office Building. The tracks for this week are Pico, Philly and Blammed.

Week 6

Week 6 is the sixth week of the game. The antagonists are Senpai and Spirit. The location is set at The School. The tracks for this week are Senpai, Roses and Thorns.

Week 7

Tankman is the seventh and currently the final week of the game. The antagonist is Tankman. The location is set at the Restricted Military Zone. The tracks for this week are Ugh, Guns and Stress.

Freeplay

Freeplay is the second mode of the game. Players are allowed to freely pick and play any of the songs from all the weeks on any of the 3 difficulties, as well as view their personal best scores for each individual track.

Player scores from Story Mode will be transferred to Freeplay if the score is greater. However, achieving better scores in Freeplay do not affect week scores from Story Mode.

Easter Eggs

Gitaroo Man

The secret Game Over screen.

The Gitaroo Man is an easter egg that changes the regular Game Over screen to one reminiscent of Gitaroo Man's Game Over screen. It has a 1 in 1,000 chance of occurring randomly during normal gameplay. Upon losing, the game will abruptly end with the screen going dark before the special screen appears. The artwork of Boyfriend's head on this screen was created by Wandaboy.

Secret Tankman Animation Test

In the title screen, pressing the 8 key (or the 5 key) will lead to an image of Tankman in a transparent photoshop background. He has no mouth, his right forearm is misaligned and there is a duplicate arm asset next to his microphone.

Pushing some buttons will cause him to move after a while, showing that it's actually a broken version of one of the cutscenes from Week 7.

Multi-Colored Title Screen

Holding down the left or right key during the title screen will cause the color of Girlfriend and the game's logo to change colors.

Old Boyfriend Icon

During any song in any level, pressing the 9 key will change Boyfriend's character icon to the old icon found in early beta versions of the game.

Bouncing Loading Screen

Pressing the Spacebar, the Enter key or the Z key during the loading screen will cause it to bounce.

Open Source

Friday Night Funkin' is an open source game. Anyone is allowed to download the source code either on the game's Itch.io page or on GitHub, making all of the game's assets both easily accessible and modifiable. Thanks to this, the game has developed a strong modding community with many fan-created mods for the game being created and shared through mod sharing websites. The team behind the game has openly expressed their support and praise for the mods that have been created.

Reception

Friday Night Funkin' received positive reviews by many fans and players alike for having a great premise, wonderful music, an interesting story and creative art design. Many people also credit the game as an instant classic that has managed to revive Newgrounds and bring it back into the public mainstream on top of creating an entire community around the game itself. Some of the songs have gone on to be listed on major song companies' best hits, like M.I.L.F. It has become one of the most popular Newgrounds game of the modern day, and it's currently being updated as time passes by. The game has gained a large modding community, due to the easily accessible files and the game being open-source. This has caused more people to be drawn to the game, making multiple mods. Fans have shared their dismay about the preset controls not being customizable along with other features that they feel should be added, but this was all fixed with the 0.2.8 update.

Trivia

  • Before update 0.2.6, Freeplay strangely had some of the songs out of order on the list, such as Dadbattle being before Fresh, or Blammed coming before Philly.
  • Week 5 includes a large number of character cameos, many of which originating from or being tied to Newgrounds.
  • Week 6 is the first week to utilize a completely different art style than all the previous weeks. It is also the first to have cutscenes containing dialogue as well as providing some lore to the game.
  • Pressing 9 on the keyboard will change Boyfriend's icon on the health bar to the one that he used prior to update 0.2.5.
  • The colors of the note arrows and their directions match the buttons on a PlayStation controller.
  • Every level happens on a Friday as confirmed by ninjamuffin99 on Reddit.
  • Every current and upcoming character are confirmed to exist within the same reality, similar to the Subspace Emissary from Super Smash Bros. Brawl.
  • Upon Week 7's release, the Newgrounds website crashed due to many people rushing to play the week. However, many YouTubers beat it before it crashed, though some still have trouble accessing the game without encountering the "This submission has been temporarily disabled" message.
    • 3 days after its release Newgrounds, along with the game, has been fixed. However, some players were having problems with loading the game up, but that has also been fixed.
  • On April 18th, 2021 (Around 6:00pm EST), when Week 7 finally released, the official devs released a Kickstarter to help plan the full version of the game to multiple platforms. The campaign ended on the 18th of May, 2021, 5:31pm EDT.
    • Friday Night Funkin': The Full Ass Game is planned to include cutscenes for every week to expand the lore, new songs and characters, local and online co-op multiplayer, online leaderboards, an epilogue story filled with its own weeks and songs, a new difficulty level, better mod support, creator mode, more mechanics and more. An estimated 2022 release has already been put in place. The estimated retail price for the game will be around $20.
      • The campaign had already reached beyond the $60,000 pledge goal within hours of its announcement, and over $1,000,000 within a span of 3 days. By the time the campaign ended, it amassed $2,247,641 from 58,561 backers.
        • Plans for a legitimate PS1 port, a Pico's School remake and Pico's School 2 release and even an anime-themed level with a highly-produced sakuga by a big name company were set on the table.
        • A Nightmare A.U. was also planned with a $10,000,000 goal, with the premise being that certain characters will appear from a dark universe to wreck havoc. People thought that this was just a joke by the developers, but PhantomArcade confirmed this to be true in a tweet.
  • In a Tweet, the development of Friday Night Funkin' started exactly 5 years after ninjamuffin99 made his Newgrounds account.
  • In a Twitter AMA, ninjamuffin99 revealed that if DLC were to be made for the game if they have the motivation for it, then it would come in free updates.

Gallery


游戏内容
Tutorial Girlfriend | Tutorial
Week 1 Daddy Dearest | Bopeebo - Fresh - Dadbattle
Week 2 Skid与Pump | Spookeez - South
Monster | Monster (Song)
Week 3 Pico | Pico (Song) - Philly - Blammed
Week 4 Mommy Mearest | Satin Panties - High - M.I.L.F
Week 5 Daddy Dearest & Mommy Mearest | Cocoa - Eggnog
Monster | Winter Horrorland
Week 6 Senpai | Senpai (Song) - Roses
Spirit | Thorns
Week 7 Tankman | Ugh - Guns - Stress
未使用 Boyfriend | Test
游戏模式 故事模式 - Freeplay
其它 Options - 调试菜单 - Donate/Kickstarter
角色
主要角色 Boyfriend - Girlfriend
对手 Daddy Dearest - SkidPump - Monster - Pico - Mommy Mearest - Senpai - Spirit - Tankman
即将登场 Cassette Girl - Hank J. Wimbleton - Ritz The Rat
被废弃或未使用 Lucky Boy
背景角色 跟班 - 圣诞老人 - 背景迷妹 - 坦克兵
图库
主要角色 Boyfriend - Girlfriend
对手 Daddy Dearest - SkidPump - Monster - Pico - Mommy Mearest - Senpai - Spirit - Tankman
即将到来 Cassette Girl - Hank J. Wimbleton - Ritz The Rat
被废弃或未使用 Lucky Boy
制作人员名单
开发人员 ninjamuffin99 - PhantomArcade - Kawai Sprite - evilsk8r
贡献者 Tom Fulp - Sr Pelo - Bassetfilms - JohnnyUtah - Moawling
Music
Kawai Sprite Albums | Friday Night Funkin' OST, Vol. 1 - Friday Night Funkin' OST, Vol. 2
Remixes | Fresh (Boyfriend Remix) - Fresh (Chill Remix)
Bassetfilms Albums | Monster


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