Story Mode

From Friday Night Funkin Wiki
Jump to navigation Jump to search

Story Mode is the main game mode of Friday Night Funkin'. In this mode, players select and play through different weeks that combine the scores of each track together into a final week score.

Overview

There are currently 8 weeks in the game, plus a tutorial. In total, there are 26 officially implemented tracks. All weeks include a new opponent/opponents and a different background (with the exception of the tutorial and the first week). Some opponents reappear in later weeks. Some tracks may have special transitions or cutscenes before they start that can only be seen in Story Mode.

Weeks

Tutorial

The tutorial is a separate level meant to teach the player the basics of playing the game. The tutorial's location is set at The Stage.

Opponent

Tracks

Week 3

Pico is the third week of the game. The week's location is set at the Newgrounds Office Building.

Opponent

Tracks

Week 7

Tankman is the seventh week of the game. The week's location is set at the Restricted Military Zone. The background changes a bit during the third and final track.

Opponent

Tracks

Weekend 1

Due Debts is the eighth week (first weekend) and latest week of the game. The week's location is set at The Alley. The background changes a bit during the second, third and final track.

Opponent

Tracks

Difficulty

Players can choose between Easy, Normal, and Hard difficulty by pressing the left and right arrow keys or the A and D keys. However, players can change a track's difficulty mid-week, and the selected difficulty will persist in the next tracks unless changed again.

  • Easy difficulty is the most suitable difficulty level for players that are new to the game or rhythm games in general. The pace of the notes is always kept at a very comfortable speed. The number of notes that players must hit during a track is kept to a bare minimum.
  • Normal difficulty is the standard difficulty level for players. The pace of the notes can vary from a moderate to somewhat fast speed. The number of notes that players must hit during a track is regular, with a decent number of notes overall.
  • Hard difficulty is the difficulty level for players that want more of a challenge. The pace of the notes is almost always kept at a fast speed. The number of notes that players must hit during a track is heavy as the game sends as many notes as possible, to the point that there is a note for every beat in the song.
  • ERECT difficulty is a difficulty level that was added in the WeekEnd 1 update. This difficulty remixes some of the songs to be faster and have more notes. The nature of these remixes leads to a new and much more challenging chart compared to Hard difficulty, with the player character having way more notes than the opponent.
  • Nightmare difficulty is the hardest difficulty level in the game. Also added in the WeekEnd 1 update, the difficulty features the same remixes as ERECT, albeit with a faster and harder chart.

High Scores

High scores in Story Mode (dubbed level score; known as week score prior to the WeekEnd 1 update) are the total of all the scores earned from each track in a level. Quitting a level before completing its final track will result in the combined score not being recorded. The level score will be saved on the difficulty the last track was beaten in, regardless of which was chosen upon starting the level or what difficulties the rest of the level was played in. High scores received from each individual song in Story Mode will appear in Freeplay and overwrite the previous score if they are higher.

After finishing a level, players will be brought back to the menu where they can select another level to play.

Trivia

  • Pico faces towards the left instead of the right in his appearance in Story Mode's week selection menu, unlike all the other opponents.
  • Senpai's appearance in Story Mode's week selection menu shows him on a CRT gaming TV hooked up to a video game console with a controller and an open game case. This makes him the first character to include extra art on his Story Mode character render.
    • The console itself bears a strong resemblance to the PlayStation, and its controller resembles the DualShock controllers.
  • Week 2 was once the only week in the game to have only two songs instead of the normal three. This was due to the third and final track, Monster, being unused, thus making it the only fundamentally incomplete week.
    • However, as of the Week 7 update, Monster is now fully accessible through normal gameplay, and Week 2 now has a total of 3 tracks.

Gallery

References