Story Mode

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Story Mode is the main game mode of Friday Night Funkin'. In this mode, players select and play through different levels that combine the scores of each track together into a final level score.

Overview

There are currently 9 levels in the game, including 7 weeks, 1 weekend, and a tutorial. In total, there are 26 officially implemented tracks. All levels include a new opponent/opponents and a different background (with the exception of the tutorial and the first week). Some opponents reappear in later levels. Weeks are levels that have Boyfriend as the player character and Girlfriend as the supporting character, while weekends feature Pico as the player character, as those levels are his side story,[1] and Nene as the supporting character.[2][3] Weekends will also only contain characters from the Pico universe.[4] Some tracks may have special transitions or cutscenes before they start that can only be seen in Story Mode.

Levels

Tutorial

Teaching Time is the first level of the game, intended to teach the player the basics of playing it. The level's location is set at the Main Stage.

Opponent

Track

Week 7

Tankman ft. JohnnyUtah is the eighth level of the game. The level's location is set on the Tankman Battlefield. The background changes a bit during the third and final track.

Opponent

Tracks

WeekEnd 1

Due Debts is the ninth and latest level of the game. The level's location is set in Philly. The background changes a bit during the second, third, and fourth and final track.

Opponent

Tracks

Difficulty

Players can choose between Easy, Normal, and Hard difficulty by pressing the left and right arrow keys or the A and D keys. However, players can change a track's difficulty mid-level, and the selected difficulty will persist in the next tracks unless changed again.

  • Easy difficulty is the most suitable difficulty level for players that are new to the game or rhythm games in general. The pace of the notes is always kept at a very comfortable speed. The number of notes that players must hit during a track is kept to a bare minimum.
  • Normal difficulty is the standard difficulty level for players. The pace of the notes can vary from a moderate to somewhat fast speed. The number of notes that players must hit during a track is regular, with a decent number of notes overall.
  • Hard difficulty is the difficulty level for players that want more of a challenge. The pace of the notes is almost always kept at a fast speed. The number of notes that players must hit during a track is heavy as the game sends as many notes as possible, to the point that there is a note for every beat in the song.

High Scores

High scores in Story Mode (dubbed level score; known as week score prior to the WeekEnd 1 update) are the total of all the scores earned from each track in a level. Quitting a level before completing its final track will result in the combined score not being recorded. The level score will be saved on the difficulty the last track was beaten in, regardless of which was chosen upon starting the level or what difficulties the rest of the level was played in. High scores received from each individual song in Story Mode will appear in Freeplay and overwrite the previous score if they are higher.

After finishing a level, players will be brought to the results screen, after which they can go back to the menu where they can select another level to play.

Trivia

  • Prior to the WeekEnd 1 update, Pico erroneously faced towards the left instead of the right in his appearance in Story Mode's level selection menu, unlike all the other opponents. His positioning on the screen was also slightly off-center.
  • Senpai's appearance in Story Mode's level selection menu shows him on a CRT gaming TV hooked up to a video game console with a controller and an open game case. This makes him the first character to include extra art on his Story Mode character render.
    • The console itself bears a strong resemblance to the PlayStation, and its controller resembles the DualShock controllers.
  • Prior to the Week 7 update, Week 2 was the only standard level in the game to have only two songs instead of the normal three due to the third and final track, Monster, being unused, thus making it the only fundamentally incomplete level. The song has now since been properly added to the game, now bringing the total number of tracks to 3.

Gallery

References