Freeplay

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Freeplay is the secondary game mode in Friday Night Funkin'. In this mode, players can select and play any song from all the weeks at will, allowing them to practice, play songs later in a week without playing the earlier ones, or reach higher scores.

Overview

Naturally, all tracks are listed in order of appearance in the game, from oldest to newest in track order. However, all songs can be selected based on the first letter or number of their name by pressing "Q" or "E". The player can also "favorite" songs, which is done by pressing "F"; songs in the favorite category can be selected via the same method of pressing "Q" or "E". These categories appear at the top, above the track listing.

A "Random" option appears at the very top of the track listing, which will choose a random song out of the pool.

The player can scroll through the available difficulties by pressing left or right on the keyboard. The difficulties are: Easy, Normal, Hard, ERECT and Nightmare. If a song has an ERECT remix, a different track listing will appear, containing all the songs with available ERECT remixes and allowing the player to choose between ERECT and Nightmare difficulty. For songs without ERECT or Nightmare difficulties, the difficulty selection will loop back to Easy, Normal, and Hard.

In the upper-right-hand corner, the high score and the player's accuracy will be displayed. After a song is completed, these will be updated accordingly based on the player's performance in those metrics. Achieving a higher score and/or accuracy rating will override the last recorded metrics.

To the right, next to every song, is the official album the song first appeared on, along with the album name.

As of version 0.4.0, each track displays its beats per minute (BPM), the week that the song plays in, and its difficulty (displayed as a number and by the stars on the album covers). The higher the difficulty, the more difficult the chart is.

When hovering over a track, a snippet of its instrumental will play on loop.

Completing a song in Freeplay takes the player to the results screen. After receiving a rank on the results screen, the rank will be displayed by the track name, and Boyfriend will play a corresponding animation for said rank. Achieving a higher score and/or rank on a song will override the old one.

Weeks

Opponent

Tracks

  • Pico
  • Philly Nice
  • Blammed

Difficulty

Players can choose between Easy, Normal, Hard, ERECT and Nightmare (only if the ERECT difficulty has been selected) difficulty by pressing the left and right arrow keys or the A and D keys.

  • Easy difficulty is the most suitable difficulty level for players that are new to the game or rhythm games in general. The pace of the notes is always kept at a very comfortable speed. The number of notes that players must hit during a track is kept to a bare minimum.
  • Normal difficulty is the standard difficulty level for players. The pace of the notes can vary from a moderate to somewhat fast speed. The number of notes that players must hit during a track is regular, with a decent number of notes overall.
  • Hard difficulty is the highest normal difficulty level for players that want more of a challenge. The pace of the notes is almost always kept at a fast speed. The number of notes that players must hit during a track is heavy as the game sends as many notes as possible, to the point that there is a note for every beat in the song.
  • ERECT difficulty is a difficulty level that was added in the WeekEnd 1 update. This difficulty remixes some of the songs to be faster and have more notes. The nature of these remixes leads to a new and much more challenging chart compared to Hard difficulty, with the player character having way more notes than the opponent.
  • Nightmare difficulty is the hardest difficulty level in the game. Also added in the WeekEnd 1 update, the difficulty features the same remixes as ERECT, albeit with a faster and harder chart.

High Scores

High scores in Freeplay are recorded after a track's full completion. High scores achieved in Freeplay won't alter any of the week scores in Story Mode. However, high scores received from each individual song in Story Mode will appear in Freeplay and overwrite them if they are higher.

After finishing a level, players will be brought back to the menu where they can select another track to play.

Trivia

  • Before the Week 5 update, Freeplay strangely had some of the songs out of order on the list, such as DadBattle being before Fresh, or Blammed coming before Philly Nice.
  • Prior to the WeekEnd 1 update, the unique transition Winter Horrorland has at the start of the song was absent if played via Freeplay. However, the cutscenes from each track in Week 6 and Week 7 are still skipped over if played via Freeplay, most likely on purpose.
  • As of the WeekEnd 1 update:
    • The Freeplay menu has received a massive visual overhaul:
      • Boyfriend is now on the left, playing the turntables while he waits for a player to select a song and strikes a pose when the player selects one.
      • Repeating text scroll behind Boyfriend, reading: "HOT BLOODED IN MORE WAYS THAN ONE", "BOYFRIEND", and "PROTECT YO NUTS".
      • A still of Daddy Dearest from Week 1 is displayed on the right.
      • The score, difficulty names, and high score are now stylized instead of being plain text.
      • All the songs now correspond to their respective album releases, with the album art and album name appearing on the right.
      • All the song names are in capsules stylized after MP3 players instead of being plain text.
      • Brand new character icons are displayed on the upper left-hand corner of the track name.
    • A "Random" option has been added, which will choose a random track out of the pool.
    • "ERECT" and "Night(mare)" difficulty can be selected (although as of 0.4.1, not all songs have available ERECT remixes).
    • Pressing "F" allows the player to favorite a song. This will place a red heart next to the track name.
    • Pressing "Q" or "E" allows players to select songs based on how they appear alphabetically or numerically. Players can also select songs they favorited this way by selecting the heart.
    • "CLEARED" and a percentage are now displayed on the upper right-hand corner for any given song. The percentage goes up based on how many notes the player successfully hit during the song, and updates based on the most recent play (assuming the player's accuracy on their most recent play is better than their previous one).
  • As of version 0.4.0:
    • Each track displays its beats per minute (BPM), the week that it plays in, and its difficulty rating, represented as a number and as stars.
      • If a track's difficulty rating exceeds 10, the excess stars are represented by the first stars being set on fire.
    • Upon selecting a song, the background behind Boyfriend changes color and displays a different set of text, reading "BIG SHOES, BIG-", "YEAH!!!", "YES YES YES", and "GET IT!!!"
    • Upon clearing a song, the rank obtained in the song will be displayed by the track's name. If the rank obtained is the first rank recorded for the song, or is superior to the one saved, a short cutscene of the rank appearing on the track plays as Boyfriend cheers. If the rank obtained was a Loss, Boyfriend will play a different animation.
  • There are currently two special animations if the player remains idle on the screen, the first playing after around 1 minute, and the second 2 minutes after that.
    • In the first animation, Daddy Dearest sneaks up on Boyfriend from behind and vanishes as soon as Boyfriend turns around. Boyfriend then looks behind himself for a while, shrugs, and then resumes his normal idle.
    • In the second animation, a TV and a chair fall from the sky, Boyfriend sits back in the chair, puts his feet on the turntables, and turns on the TV to watch a random cartoon. Boyfriend will remain in this special idle even if the player inputs something, though he will play his "song select" animation normally if the player picks a song. The cartoons Boyfriend watches are cartoons featured on Newgrounds, all of them being played in their entirety (albeit in purely audio form). As of right now, there are 24 different cartoons Boyfriend can watch. Those are:
      • "Pico's Unloaded" by MindChamber
      • "Pico Epilogue" by JohnnyUtah
      • "TANKMEN 2" by JohnnyUtah
      • "TANKKEM .5" by JohnnyUtah
      • "Ng Voicemail #973" by Stamper
      • "Awesome Gaiden" by Egoraptor
      • "Awesome Center Redux" by Egoraptor
      • "PSP Squirrels" by Egoraptor
      • "WTFuture" by Eddsworld
      • "Leo & Satan" by Oney
      • "The Justin Bieber Show" by HappyHarry
      • "HELLBENDERS - Applooza" by Oney and Psychicpebbles
      • "PowerTrip" by Spazkid
      • "Trip to the Mountains" by RomeoJR
      • "Peck!" by Emrox
      • "Yu-Gi-No" by Speedo
      • "Peck Goes to School" by Emrox
      • "To Goof A Predator" by Speedo
      • "Gay Cats" by PhantomArcade
      • "It's spooky month" by SrPelo
      • "Disorderly Conduct" by PhantomArcade
      • "COMEDY" by SrPelo
      • "Hartrup and Oatly - Secret Friend" by Bassetfilms
      • "American Penis" by PhantomArcade
    • The names for the audio files containing the cartoons all correspond with their appropriate page number.
  • The Freeplay menu was originally planned to allow alternate and custom images to be displayed in place of where the Daddy Dearest image is depending on the song that was currently being hovered over. However, this was scrapped as the team couldn't get the concept to work without the game stuttering. It's unknown if this idea will ever be revisited.[1]

Gallery

References